starsector halo mod. MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. starsector halo mod

 
 MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector communitystarsector halo mod  Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV

11. 0. From what i've seen you can use at least 142 mods at a time (the game might crash from time to time) 2. Avanitia: Lots of feedback and bug reports. pedro1_1. SetChatterChar [officer name] [character ID]: Assigns the specified chatter character to the officer in the player fleet with the best match for the provided name. You can do the same for maxLPBases if you want them to literally never spawn. ThirstSector is a SFW mod, with a separate and optional NSFW expansion pack. roider union and machine void shipyard has a armatura minimods too. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. That's all. The main 3 I'd recommend are: Hazard Mining Incorporated - new scrapper/miner faction with ships that fit in thematically elsewhere as well, vanilla and non-faction ships, exploration content. New factions typically add. 2DownloadRequired mods:LazyLibMagicLibThis is a utility directed at modders who want visibility into AI flags, primarily for writing ship system AIs. 3- Change "enableShipExplosionWhiteout":true to false. This mod can be enabled on an existing save, but will cause a crash on the save if disabled. I didn't like maintenance costs for ships being so high. Stellar Networks is a quality-of-life oriented mod. PrintChatterChars: List all remembered officers and their current chatter character. 95. captains and officers), and 3,020 names for stellar objects (i. The new version should be save-compatible, although some mods may require a few. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. Some prefer Vayras mod whatsitsname which works well with it. The greater good prevails in the Alliance, sometimes at the cost. Excellent aesthetic and balanced decently well. csv" file for every ship and changes a few of the . Re: [0. so it just gives me those weapons instead of the superweapons one, but i just can't get them to drop. Thanks in advance! Go to Starsectorstarsector-coredataconfigSettings, find "maxIndustries" change the numbers to whatever you want. They have capital carriers and mechs for fighters and smaller ships like frigates. Stick some redacted weapons on there. Kentington (the mod author) hasn't logged in since the end of 2021 last I checked, so yeah I'd call it abandoned. Unique Features: - A soft power corporate faction, with a line of advanced mixed tech ships. I think most have already been mentioned here, just want to add two other mods: 1. 95, so if you just changed the version number in the mod_info. Simply point it at your install directory, and it will pull up a list of all your mods, as well as any information included with them. Not normal mods, but here are some QoL notepad text edits for settings. Then AdvancedGunneryControl is just the mod for you! Features. You can have absurdly large sectors that are extremely dense with starsystems if you completely disable hyperspace storms. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Well 2 big things. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Thanks for the answers in advance. Just move it if it does. It also will go through your mods and estimate how much RAM each one will use, which you can use to limit how many big ones you have installed. on November 11, 2023, 04:01:51 AM General Discussion. Removed skills changes. Choose 2 / 3 faction mods you think are cool and up to date. Starsector uses JRE 7 by default. 53rc1. _mortache • Ludd is Omega • 6 mo. EMR has -50% fire rate (which Alex said might be too high, he'll test at -33% fire rate), and Heavy Armor gets a -25% maneuverability debuff instead of -10%. Mod Authors: v1. I've only just found this mod so I don't know much beyond that. ago. in Re: Starsector 0. 2. 2D RPG/Trade/Fleet Combat Game. VI flux per shot from 800 to 750. Premium Explore Gaming. (lvl 2 you already have those). Changelogs. You should see stuff like data,graphics,changelog files. Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. This adds 5 derelict ships to salvage, 3 important character. Seriously, if you can't pilot your afflictor to violate the unshielded rears of ships 3 times your size, you should go back to lumbering low-tech. If none are present in the launcher, it sounds like they are not correctly extracted into the mods folder. Junkyard Dogs adds in a couple of new buildings revolving around recycled materials. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. If you are 10 ships away from fleet cap, only the first 10 ships that would be salvagable will show up as being salvagable after combat. 95a] Halo – United Nations Space Command (UNSC) v0. The hullmod is available and unlocked from the start. When some of the researchers attempted to probe it, it activated what little energy reserves the construct had left to catapult the. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. 213 Online. After that, select the industry you want to build. Each objective that you take gives you more deployment points, up to 60% of the battle size. It still needs it to put onto a ship, it just doesn't use it up. Of course this does not make the mod compatible. I dunno if that because i have like 120mods installed and probably most of them add new ships, weapons, LPCs etc. . Nexerelin - Oft considered the best baseline expansion. There's an alternative teraforming mod but I like this one with the stations more. Kind of hurts the latest update idea of slip streams etc since you will be able to jump. The most recent version on one of their saved pages is 2. If you start running into performance issues while running modded starsector, remember that. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Use a ram management tool like Memory Cleaner. Tartiflette does good work as a starting point. Find your starsector root directory (by default it's likely C:/program files (x86)/Fractal Softworks/Starsector and find the folder named mods The best place to find specific mods for the. A lot of mods add a quest for some ship or another; Sunrider for example is basically about doing the involved quest to get the titular ship. 96, know that the 0. The greater good prevails in the Alliance, sometimes at the cost. r/starsector. 181 is for 0. Officer extension is what you're looking for. Set minLPBases, line 321, to 0. You probably don't want to add ships, buildings, hull mods, or weapons while you're still learning what the vanilla is like. Second probably Terraforming and station construction from bsomethingcantrememberhisname. While I'm aware the intention was to balance the game and force a. Examples of ship names include: GENERAL: Against The Fall Of Night, Bipolar Nightmare, Carry On Wayward Son, Dances On The Snow, Encounter In The Dawn, Fate Amenable To Change. Special thanks to Alex and the dev team of Starsector, Starsector community and all Star Wars fans. Voting closed. 15. One of the best faction mods imo. Kill the Caliph from a High Value Target mission and PRAY it drops. Has some very nice high end. 0 « on: January 07, 2022, 03:40:19 AM » Requires LazyLib Can be added and removed mid run. My personal favourate build is as follows: Built-in hull mods: hardened shield & heavy armour (makes it INCREDIBLE at both shield and armour tanking and the two most OP-intensive mods now cost 0 OP thanks to story points) Other hull mods: resistant flux conduit if you are piloting it yourself (AI dont active vent as often), stabilised shield. =2019/1/12/0. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). Search Starsector UAF in Google, you probably find the mod page on Fractal Works. Halo - UNSC Pelican Troop Transport: caymon: 8 4086 November 18, 2023, 07:01:18 AM by SPARTAN 97118Bitbucket. The code is: ) It will also set your ram higher for you and install java 8 to run the game if you don't have it. 45K subscribers in the starsector community. Portrait packs do not care about the version so just edit the mod_info. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. Ship and Weapon Pack - LOTS OF SHIPS. Y. For Halo: Custom Edition on PC or original Xbox, and now for MCC with online co-op functionality. 1. As for mods: Nexerelin, Diable Avionics, Secrets of the frontier, Starship Legends, Talan Shipworks, and United Aurora Federation are all mods I pretty much always use nowadays. Volkov Industrial Conglomerate - also known as VIC or simply The Conglomerate, is a quasi-religious transhumanist Megacorporation from the Human Domain era, focused on the bleeding edge aerospace solutions and genetic technologies, and hell bent on ensuring the survival and evolution of humankind through substantial. VI damage per shot from 550 to 600. Removed fleet size penalities and multiple new dynamic limits to chose from. The legio infernalis is creating hyperspace stations and spawning massive fleets of 4-5 stacks. Can't go wrong with these, whether it's small or medium missile slot, whether ship is tiny or huge, whether it's small or large battle, whether it's early or end game - Sabots will work well. 3b – Update. 1. Get elite shield modulation & sensors. In case you managed to get it working for 0. 205. There’s the gundam mod , basically a faction mod based on gundam with mech but while they are good they are not as. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. The first place were I'm obligated to recomend is the Mod Index on the official forums, and the three first mods I need to recomend are LazyLib, MagicLib and GraphicsLib, the first two are used by most mod makers as a way to create mods faster, and the latter is. Some of the best Starsector mods include Nexerelin, Unknown Skies, Combat Chatter, Legacy of Arkgneisis, and Arsenal Expansion. Join a faction to gain useful support and represent them in war and peace, or start your own. Status Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. 95. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. ThirstSector is a complete portrait replacer for all generic and named characters in the base game. 50K subscribers in the starsector community. By default, this mod generates a randomly-placed custom star system with. json) and changing the value of maxColonySize. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. III,MK. 5 light-years per burn level. Scy Nation's origin and history. Most mods assume you will have this. This simple mod adds an hull modification (Attuned Drive Field) that gives +1 Burn speed at half the cost of Augmented Drive Field. Get it Here!I literally only used it in one line of code though. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. Take No Prisoners offers a narrative experience that most mods do not by allowing you to take enemy prisoners captive and actually have a one-on-one conversation with them rather than picking a dialog option that just gives you free money. zip. Starsector > Mods > [0. • 5 mo. This mod simply halves the data in the "supplies/mo" column on the "ship_data. 6. Find the perfect mod to enhance your gaming. The only mods I'd avoid is mods that add new complications. Another quick update. Download the archive for each and extract the contents to /starsector/mods. Once the bar gets full you'll have an invasion that the colony forces will be able to easily handle and then the bar resets back to 0. The Paragon alone can win a 1 v 3 with other Capitals. The ship is not an OP module beating everything. Luddic Church actually took a planet right out of the home system of the Dyktat. Start with the base game for a bit, then maybe some qol mods like autosave, leading. Adds a little, but not too much, even though those are basically two of the most OP faction mods. Fortunately I intend to change that when 0. Lore (If it matters): A UNSC colony fleet was heading towards a new planet when it passed by small, derelict Forerunner Halo. ago. I sometimes try out other faction mods but generally I cycle through these ones, disabling and enabling them for. To install a mod, download it and unzip it into the "mods" directory. Move in the direction you want to go and activate the "Hyperwarp Jump" ability. The vast majority of the mods fall within the spectrum of vanilla balance. This tells the launcher the mod is for the current version, which might make it work. Lta and hte are ones of the least balanced mods in the modiverse. •. While they do keep changing, I thought I'd make. For more information on a specific. Missing ships by Scarface - Good variety, blends in well. Complex hullmods that have three "layers" to arrange reasonably which are designed around "buffer". You find the [redacted planet] Read through the wall of text and you will then be prompted if you want to use 200 marines to scout out the planet there. With our comprehensive installation and usage guide, you’ll be able… 140. mod. Starsector ships with its own version of Java and doesn't touch your system's version. I don't. I'm uploading this because I made the mod for myself, and figured I'd save people the trouble of having to do the same. sorry, I was editing it on my phone, but its aspects from the mods that kinda get OP when combined. 1 with some of the same file references. json that the more experienced player can. The goal of MagicLib is to create an Open Source, community driven 'library' of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. 2a update is right around the corner, when I finish setting up the custom star system for the faction. I just enjoy roll playing the game as a miner in my Junk ship. r/starsector. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). But yeah, one would think that it’s. Personally I wouldn't recommend the mod. Elevate your Starsector gameplay with the [0. 173 Subject Started by Replies Views. For users it adds ingame mod configs, a mod version checker and a debug panel. 15. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. TurklerRS • download stinger shipyards • 7 mo. LucklessKasrkin. Factions will wage war against each other and try to conquer their enemies. 95a] Halo – United Nations Space Command (UNSC) v0. Can't wait to see more. 96a] ED Shipyards 2. Make sure you don't put Nexerelin's folder in a folder named after the compressed file; Windows does this by default. most of the time I respect the starsector modders, but I'm sorely disappointed in both sides here. Don't worry. I am playing starsector super modded. Mods; Search this website. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. Not that I know of, but the Combat Chatter mod could probably be modified to do it, since it already has the contextual triggers. These mods are MY personal favorites, but which mods are YOURS?-----0:00 - Intro0:5. Concierge - Lightweight PD oriented Frigate. But nexerelin is first place. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. A shame, since they're generally good ideas . 7. Also, how has no one added ships from Halo into Starsector yet? AppleMarineXX. They're not rare, they're not a separate currency that you purchase in the ingame cash shop, they're not a pristine nanoforge. 95a] Forge Production v1. If you're smart, make a backup of this folder before editing. Usage: place the file in the "mods" directory, run update_mods. may or may not require extra files depending on what you're after. And get this at some point. Stellar NetworksInformation at your fingertips. You clearly wanted the content this mod provides, you could simply turn off the tracking by editing an option. Blackrock, Iron Shell, Imperium and nexerelin (to some degree) aren't lore-friendly, though. - > Demand commodities or payment from fleets using your strength and influence. 7a - 11/14/23 A quick. Just for a first playtrough you will have enough ships, mods and weapons to test. Donations. The lore also makes mentions to the empire being shady and involved in "black magic". Check out its strikecrafts. on Today at 12:53:27 PM. 9. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. - Unlock an Artifact exchange for special items after some quests. 9. Maybe. Stellar NetworksInformation at your fingertips. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. r/starsector. Nex is great if you want other factions to fight eachother so you can loot the wreckages. Tahlan Shipworks has a fuckton of HVBs if you want a lot of it. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile hardpoints, or built in missile tubes designed to be loosely lore accurate. I found the mod to be super easy, with everything overpowered, and if you had other mods you'd probably find yourself using all the Archaen Order ships and weapons anyway simply because all the mods meant to go with vanilla would just be subpar. com. in Re: Starsector 0. Copy the mod folder to the “mods” folder in the Starsector game directory. Adds a new pirate faction that is friendly to regular pirates and is basically a boss faction. Special weapon effect called "Fire Corrosion" to destroy enimies armor. You can drop 3 stations on a major planet. 96 changed some UI code and some mods can have. DolanTheCaptan • 2 yr. 281 upvotes · 45 comments. 2K. CYMilkydromeda • United Aurora Federation • 1 yr. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. For me it is: D:SpieleStarsectorstarsector-coredataconfig. I was bored one day, and decided to try to put together a halo-themed UNSC faction mod. 96 versions are built off 0. The portrait pack Himawari Portraits must be enabled in the mod manager to show the anime officer portraits. as for the ai retrofit, it simply reduces the crew to zero, then adds a load of invisible low cost hull mods to the ship, depending on the ship size and its base required crew, to simulate a dynamic cost. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. Discuss modding Starsector here. Talk about anything and everything Starsector related here. 3b Dropbox Download LinkRequires Lazylib. starsector. RepoMod Details This utility mod adds the ability to create customized star systems upon creating a new game. 4. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. The Diktat apologist and semi-willing cult of personality ensign. Incredibly beautiful, incredibly fun, not OP. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. 3b – Update (11/6/2021) Post published: October 7, 2022 I've found Starsector recently, I'm a couple playthrough in. I like their high tech onslaught remix, but I'm often disappointed when I let the AI pilot it. Goal: for Realistic Combat to run and work well with all other mods. Re: [0. Imagine going on a planet to find a swarm-type enemy and then invading, taking the tech threw a pop-up log or something like that a little adventure would you guys be down with that ofc with chaos orkz etc gene stealer cults in main cities a actual galaxy map for. csv . Do that and you'll eventually get the ship. This mini mod adds fleets of neutral miners into Corvus, which go about their business trading with stations. While there always are some modders that leave the scene, Starsector is healthy enough to have new blood fill those gaps in. If you want op, unbalanced and bloody fun, tahlan adds a faction with some ships that lots of people absolutely despise. I personally removed vayra now, in favor of bounties expanded, since it has a lot of bugs and severely degrades my performance. Last post by IceFire. 107775 Posts 506 Topics The stations this mod adds have absurdly large icons on the minimap for some reason. Crew Replacer is a mod library built with one goal in mind: to make it easy and quick to mod in new items to be used in jobs. Requires: LazyLib. Common Radar 6. Uncategorized. I have no idea how to balance ships. -Increased Halo Microwave Cannon MK. It's even works with UI mods (images clickable) WhichMod - Adds the source mod to ship/item descriptions. In a normal playthrough you would normally start with constructing "terraforming and station" buildings and when you have collected the required resources transform to the DIY mod buildings. Inspiration from the Star Wars mod created by LazyWizard and ShadowFox. If you restore the Dmods off of the constructed ships, then you can build in an extra hullmod into the ship. sketchydeutscher. III,MK. I would like to trim my modlist a bit for my next. 95a] Halo – United Nations Space Command (UNSC). just_a_nerd_i_guess • an alpha core in a trenchcoat. I was bored one day, and decided to try to put together a halo-themed UNSC faction mod. John Prodman. This mod is not opted-in to receive Donation Points. Go to starsector r. 48821 Posts. In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. pizzalarry • 1. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Thankfully, Starsector has no essential mods. Personal QoL list: Stellar network Autosave Better Colonies Captain's Log Console Commands Detailed Combat Results Fleet Action History Logistic. edit2: I would also recommend Hyperdrive to speed up overall pace of the travel, but it alters the game significantly enough to be not vanilla. I was bored one day, and decided to try to put together…. The vanilla rules make large fleets over 120 DP very weak. Download. Starship Legends adds more personality and variety to ships, their crew, your officers, and NPC fleets using a trait/quirk system. . Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. ago. magiclib`. 95a] Halo – United Nations Space Command (UNSC) v0. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. . Just use the other Hiigaran mod and you're good to go! This mod is indespensible to my modlist now, the ABAS TAM missile pods are my go-to Medium/Large missiles now, and the ships are fantastic. Starsector uses JRE 7 by default. I can makes them spawn at the perfect rate for my setup and it will be entirely out of whack with someone else's mod list, Adjusted Sector size and customized settings. Changelog: Version 1. Included are a couple dozen ships and fighters, new skins, new modular weapons, and a bevy of unique IBB boss ships. Featured: The Oculian Armada is set to overly fill the role of Low-powered, High-tech theme with the cheapest Energy/Missile weapons at their disposal. The relic component will actually remove the amount of D - mods you get on the order. The relic component will actually remove the amount of D - mods you get on the order. The images featured at the top are a selection of Alpha Core portraits. SetChatterChar [officer name] [character ID]: Assigns the specified chatter character to the officer in the player fleet with the best match for the provided name. v0. The Lanestate Union is a definitely unbalanced faction that revolves around a tall, bulky, mid-line (ish) low-tech armada with a heavy focus on Ballistics and a share of other types from the side. I've been running the Beyond The Sector mod (as well as Nexerelin) in version 0. II, but only frigate sized. Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships. I Played 100 Hours of X4: Foundations. 2 Large missile weapons, with either fragmentation or High Explosive warheads. Can be Opened in the campaign with F2 (Configurable) or from the main menu. 1a is now out! This is a . . I am! Great mod. And they have 2 unique bounties, one of which offers a modular Cabal custom Paragon and the other a custom Astral. Download mod + any other necessary mods to make everything work (I. I would say overall VIC>imperium>ORA>osiris. 96a (Re. 1g - "The Thiccening. Ms. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. Post category: Mods. 1a] More HullMods 1. r/starsector. ago. 1. 95, and is equipped on that particular ship variant. HMI adds a bunch of junker ships that aren't really worth using imo but are good for enemy variety and get more ordinance points the more D-mods they have. I usually find it in the event horizon, so get ready to E-burn. When the Great Collapse occurred and the gate system shutdown the colony became. Otherwise, you might be playing for a while, then get ganked by pirates and realize you hadn't saved in two hours. 1: Rapid version released, metadata updated, internal name changed to be consistent across variants so Starsector doesn't warn you that you're missing a mod if/when you. Its pretty much just the above minus anything to do with the UAF, Iron Shell, Scalartech, and the Gas Station manager mod. Xhan empire, there's a fun cosmic horror in the top left of the map. Nemo - An Omen, but rather than an EMP emitter has a focus on fleet support. Luddic path cells can't do anything without support from a base. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. There are a very large number of faction mods. These are greatly improved by configuring your Starsector to use JRE8. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. This mod is dedicated to a distant relative, John Carter of Prussia Cove who was known as the “King of Prussia” and was the most successful and notorious smuggler of the Penzance district between 1777 and 1807, together with his two brothers, Harry and Charles. e. faction file either in the data/world/faction file of starsector or in a mod with similar setup. by CoriKoala.